A Method to Increase the Computing Speed of 2 on 2 Soccer Robots by Implementing Distributed Computation in Multi-Processor Architecture (Experimental Research)
Yahya Hassanzadeh-Nazarabadi,
Sanaz Taheri-Boshrooyeh,
Milad Bahrami,
Danial Bahrami
Issue:
Volume 2, Issue 1, February 2014
Pages:
1-5
Received:
30 April 2014
Accepted:
21 May 2014
Published:
30 May 2014
Abstract: Due to the competitive nature of soccer robots operations, execution speed of functions in critical actions like shooting, dribbling and positioning has an undeniable importance. In this paper the idea of implementing distributed functions for multi-processor computing in a multi-agent environment and also dividing computational load of functions among agents between teammates, is being presented for the first time. The practical implementation of this method resulted in high speed execution of the critical actions functions. Given that so far in this area of expertise, no research has been done, it is hoped that this technique can provide a practical approach.
Abstract: Due to the competitive nature of soccer robots operations, execution speed of functions in critical actions like shooting, dribbling and positioning has an undeniable importance. In this paper the idea of implementing distributed functions for multi-processor computing in a multi-agent environment and also dividing computational load of functions ...
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